GRAVFRONT — PUBLIC ALPHA

Fight across an entire spherical battlefield in a large-scale sci-fi war.

Gravity follows the surface beneath you, so combat continues across curved terrain, fortress structures, ramps, walls, trenches and defensive positions.

Fight alongside an autonomous Blue army against Red forces made up of infantry, drones and automated defenses.

Play the current Alpha directly in your browser — no install required.

Current missions include Assault, Defense and Annihilation, with persistent campaign progression between battles.


Spherical Combat

  • Fully traversable spherical battlefield
  • Surface-following gravity
  • Fortress, trenches, bases and alternate routes

Large-Scale Battle

  • Autonomous Blue vs. Red forces
  • Infantry, ground drones, air drones and automated turrets
  • Player-attached fireteam

Campaign

  • Assault, Defense and Annihilation missions
  • Persistent credits and upgrades
  • Increasing enemy pressure

Tactical AI

  • Perception, cover, suppression, LOS and squad behavior

Procedural Battlefield

  • Randomized worlds and battlefield layouts

I WANT YOUR FEEDBACK

After playing, I'm especially interested in whether the core experience works:

Was moving and fighting around a spherical world fun?

Did the battle feel like a coordinated conflict rather than random NPC activity?

Did attacking and defending the regeneration bases create meaningful objectives?

Did the fortress, trenches, defenses, and alternate routes give you tactical choices?

Was your attached squad useful?

Did the battle stay interesting after the opening engagement?

Most importantly:

What was the most fun part of GRAVFRONT, and what is the first thing you would change?

Bug reports, performance results, balance feedback, AI observations, screenshots, and feature ideas are all welcome in the itch.io community.

RUNNING THE GAME

Windows 10/11 — 64-bit

No installer is required.

A dedicated GPU is recommended. Formal minimum specifications have not been established yet; gathering real-world performance information is one of the goals of this alpha.

Updated 15 days ago
Published 27 days ago
StatusIn development
PlatformsHTML5
Authorredomicron
GenreShooter, Simulation
Tags3D, First-Person, Sci-fi
ContentNo generative AI was used

Development log